Unlike FTL, Into the Breach is not a game about storytelling. As the commander of an elite squad of three towering mechs, you must defend the last bastions of civilization before finally launching an offensive to eradicate the Vek menace for good. The premise of Into the Breach is a simple one: Humanity is fighting a losing war against throngs of insect monsters called the Vek that have erupted from beneath the Earth’s surface. We tried to sidestep that entirely.” Two steps ahead In a lot of games, even in FTL, if the AI does something smart, you’re going to lose, and if they do something dumb, you’re going to win. “We wanted to come up with something that would be fun regardless of the AI. “Traditionally with games like this, the developer creates an AI opponent that simulates what it’d feel like to play against someone doing the same moves and using the same tactics that you are,” Justin Ma explains. We wanted to come up with something that would be fun regardless of the AI. On paper, Into the Breach sounds like a dumb game. The Vek aren’t all that intelligent, either, and they’re even so kind as to show you their intended attack and give you a chance to respond before they execute it. There is no fog of war and no percentages governing whether my attacks hit or miss, like in so many other strategy games. See, when my mechs take to the field to thwart the incoming hordes of Vek, I’m not working with an incomplete picture. And it’s that determinism that made learning how to play Into the Breach properly such a fun challenge.
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